This was a very simple level I designed to introduce a player to the game mechanics and to get them to think of ways to solve puzzles to complete a mission. This level has three simple puzzles to complete in order to complete the mission. Each puzzle solved makes the player learn how the world and environment works, allowing them to figure out what needs to be done to complete the puzzle.
When the player starts, they are dropped into an open "sandbox" where they are able to discover what objects can be picked up and what can be destroyed.
The first puzzle is a wall that needs to be destroyed in order to pass through.
Second puzzle is finding way to get on the other side of a blocked path by moving objects around.
The cave is an alternate path that introduces an element of danger forcing the player to pay attention to their surroundings.
The final puzzle is making a bridge to clear a gap to get to the end of the mission.